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Hopefully they push more story missions with emphasis on more carrier/destroyer, etc. But for all-out action or to show off your PSVR, this is fantastic - far exceeded my expectations. So (unlike every other game I've played to this point) I just need to take breaks or move to some other game for a while. It's just a TON of information to take in all and once and it's a little overwhelming without breaks. There's nothing wrong with the latency of the PSVR, or the controls, or anything really. After an hour or so I do need to take a break.
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Moments like that happen almost non-stop. My (now healed) ally turned around and finished off the fleeing enemy. I was able to heal the ally while at the same time damaging the enemy enough for them to break off their attack. Support-ship scenario: An enemy had almost taken out an ally's ship and was closing in behind them for the kill.
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Then there's the support ship, that lets you heal your allies by looking at them and using your alt-fire while attacking an enemy ship with your front-facing laser. There's nothing like unleashing plasma bolts at the guy in front of you while looking back over your left shoulder at another enemy and getting a missile lock on them using your "free look reticle" and then unleashing 5 missiles which wind around and track the rear target. That said, it feels exactly like what it's supposed to feel like: dogfighting in space! It takes a lot of practice to get good at the controls, especially the unique weapon types between different ships, but once it clicks. When the action gets going there is a LOT going on all around you and it can be a little overwhelming. When the action gets going there is a LOT going on all around I'm going to say right off that this game might be too hard for some people. I'm going to say right off that this game might be too hard for some people.